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Homepage | Internet

Poll Finds People Will Spend More Time Online If Writers Strike Continues
A new poll from Pepperdine University has found that the vast majority of Americans support the writers in the WGA vs. AMPTP writers strike. 63% supported the writers. A measly 4% supported the AMPTP which represents the big six studios - all of which are giant media companies.
Almost 2 out of 3 Americans, or 63%, said they were more inclined to side with writers in their dispute with major studios, according to a survey by Pepperdine University's Graziadio School of Business Management that is scheduled to be released today. Writers went on strike last week amid disputes over pay when their work is distributed on the Internet and via cellphones and other new-media devices.

*****

Smith said the public support could wane if the strike disrupted consumers' TV viewing habits. Though several shows have stopped shooting, viewers won't notice much change until early next year, when reruns, sports and reality shows replace scripted programs. When asked about the prospect of reruns replacing new shows, 42% of the respondents said they would read more, and 35% said they would spend more time on the Internet.
TV shows are already being postponed and many shows are rapidly running out of scripts. What will people do when there is nothing but reruns and reality tv programs to watch? If the poll is accurate then many people will pick up a book or spend more time surfing the Web. The Pepperdine University poll cite above found that 42% of people will read more and 35% will spend more time surfing the Internet if the writers strike continues long enough for most shows to be in reruns only.

Posted on November 15, 2007
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Business.com Could Fetch $300 to $400 Million
Business dot comThe Wall Street Journal reports that Jake Winebaum and Sky Dayton who bought business.com for $7.5 million in 1999 may be able to sell the website for $300 to $400 million. The attractive domain name now also contains a business search engine.
The company that grew out of business.com -- a search engine used by businesses to find products and services -- is now on the auction block, and could fetch anywhere between $300 million and $400 million, according to people familiar with the matter.

Closely held business.com is expected to attract a host of interest from the likes of media companies such as Dow Jones & Co. and New York Times Co., these people said. Requests for comment from Business.com and the New York Times were not returned yesterday evening. Dow Jones, publisher of The Wall Street Journal, declined to comment.

Business.com does the kind of things publishers are trying to do more of: Drive readers to spend money with merchants who will pay a bounty for the traffic.

Their interest shows how, well into the Internet age, media companies are still eager for properties that can deliver online revenue and growth. Business.com, Santa Monica, Calif., has 2007 earnings before interest, taxes, depreciation and amortization of about $15 million, the people familiar with the matter said, with its online traffic growing by 50% in the first quarter of 2007, compared with the year earlier.
The valuation is a sign of just how lucrative high-trafficked websites and online media businesses have become. This is more about Business.com's traffic and b-to-b marketplace than it is about the business.com domain name. (via Epicenter)

Posted on June 23, 2007
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Adobe Planning Hosted Online Version of Photoshop
Adobe Photoshop LogoAdobe is going to take Photoshop online according to a CNET news story. Photoshop is an extremely popular photo and graphics editing tool. Adobe CEO Bruce Chizen told CNET News.com that they have watched Google go online with other types of software and that they "want to make sure that we are there before they are."
Chizen said Adobe laid the foundation for a hosted Photoshop product with Adobe Remix, a Web-based video-editing tool it offers through the PhotoBucket media-sharing site.

Like Adobe Remix, the hosted Photoshop service is set to be free and marketed as an entry-level version of Adobe's more sophisticated image-editing tools, including Photoshop and Photoshop Elements. Chizen envisions revenue from the Photoshop service coming from online advertising.

"That is new (for Adobe). It's something we are sensitive to because we are watching folks like Google do it in different categories, and we want to make sure that we are there before they are, in areas of our franchises," Chizen said.

Chizen described the introduction of Adobe Remix and the forthcoming hosted Photoshop as part of a larger move toward integrating hosted services into the company's product mix.
Photoshop is a very popular brand so the potential is there for Adobe to enter the market with its editing software and possibly expand into photo and video sharing as well as social networking. Drawn.ca blogs that it is "high noon for online image editing - and it's the illustrators and visual creatives who stand to benefit the most." A post on John Nack's Adobe blog notes that it isn't the "professional version of Photoshop" that will be offered online but tools targeted at consumers instead. Other discussion of the Adobe news can be found here, here, here, here, here, here, here, here, here and here.

A post on Mashable lists some online photo editing software that Adobe's online Photoshop tool would compete with including PXN8, Fauxto, Picture2Life, Picnik, Preloadr and Snipshot. A Solo Technology post mentions a couple downloadable tools: Paint.NET and GIMP.

Posted on April 9, 2007
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The Next Big Thing: Virtual World Browser?
An interesting article in TCS Daily says the next big thing may actually be the old idea of a virtual world. The article says a team of former Netscape core developers is working on a virtual world browser. The company called Multiverse could help bring virtual worlds to the masses in a similar way that the Netscape browser allowed people to be able to publish content.
There is, however, something going on that has the potential to change that, and quickly. Not coincidentally, a team of core developers from Netscape's early days is now developing the equivalent of a virtual world browser for MMOs. Called Multiverse, the company includes the same portentous entrepreneur noted above: Bill Turpin. His team includes Netscape veterans known throughout Silicon Valley, if not the world at large: Rafhael Cedeno and Robin McCollum, who built critical Netscape server technology still in use today, and co-creators of RSS; Jeff Weinstein, who coded the world-changing SSL; and Corey Bridges, Navigator product manager who then went on to launch companies like Netflix and Zone Labs. On the entertainment side, ex-physics major and film director/producer James Cameron, of Terminator and Titanic fame, has thrown his lot in with Multiverse, joining its board of advisors.

Their plan is to provide virtual world creators the client, server, and development tools to create an MMO world. The entire technology platform is free for non-commercial use, so academics are paying nothing to create economic, architectural, sociological and other simulations. For-profit enterprises would pay royalties, but only when their games or other applications collect money from consumers, not before.

This is significant because, until now, creating a complex virtual world required tens of millions of dollars in initial development costs alone. The Multiverse technology, currently in beta-testing, claims to lower the cost of virtual world production to a fraction of its current stratospheric level. For many purposes, such as personal online spaces, there would be no cost at all.
Eventually a connected virtual world will be here. Maybe this Multiverse company will be the one that makes it work. There are a growing number of persistent online worlds that are becoming more and more popular but a browser technology that allowed people to freely browse and build on a virtual world would be something new. This also remind us of the VRML browser that has been around for a while. There is also X3D, which is an initiative to leverage 3D as digital media as easily as we do with text and 2D graphics.

Posted on October 25, 2006
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Nearly 700 Million Internet Users Worldwide
comScore has announced the launch of the World Metrix, which provides an estimate of the world's Internet users. The total number of Internet users (aged 15+) wordlwide as of March 2006 is 694 million.
In launching comScore World Metrix, the company announced that 694 million people, age 15+, used the Internet worldwide from all locations in March 2006, representing 14 percent of the world’s total population within this age group. This number marks the first worldwide universe estimate based on a consistent methodology across all countries.

Notably, comScore World Metrix includes measurement of the major Asian countries, including China, Japan, India and Korea, which represent nearly 25 percent of the total worldwide online population (or 168.1 million users), and which, in the aggregate, are 11 percent larger than the U.S. (152 million users).
The U.S, China and Japan have the most people using the Internet. Isreal, Finland and South Korea have the most active web users. The companies with the most people using their websites was lead by Microsoft followed by Google and Yahoo. The complete press release can be found here.

Posted on May 8, 2006
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Machine to Overtake Humans on the Internet
Humans are quickly being overtaken by bots online and the number of machines using the Internet will eventually overtake human users according to a new UN report called the Internet of Things. A BBC article about the UN's findings.
"It would seem that science fiction is slowly turning into science fact in an 'Internet of Things' based on ubiquitous network connectivity," said the report.

"Today, in the 2000s, we are heading into a new era of ubiquity, where the 'users' of the internet will be counted in billions and where humans may become the minority as generators and receivers of traffic."

Radio Frequency Identification (RFID), sensors, robotics and nanotechnology will make processing power increasingly available in smaller and smaller packages so that networked computing dissolves into the fabric of things around us.

The result could mean remote controls embedded in clothing, cars that alert their driver when they have developed a fault, managers who check on workers through the RFID devices embedded in their phones, and bags that remind their owners that they have forgotten something.
As more measuring devices are tagged and connected to the Internet the number of machines will grow and grow. There are also the search and information bots that crawl the Internet for information in increasing numbers. It's ok as long as the bots intend to help us and provide information for us to use.

Posted on November 18, 2005
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U.S. Broadband Expensive and Slow
U.S. broadband costs are slow and expensive compared to other countries. A recent Salon article provides details on the cheaper and faster broadband available in European countries and elsewhere around the globe.
Across the globe, it's the same story. In France, DSL service that is 10 times faster than the typical United States connection; 100 TV channels and unlimited telephone service cost only $38 per month. In South Korea, super-fast connections are common for less than $30 per month. Places as diverse as Finland, Canada and Hong Kong all have much faster Internet connections at a lower cost than what is available here. In fact, since 2001, the U.S. has slipped from fourth to 16th in the world in broadband use per capita. While other countries are taking advantage of the technological, business and education opportunities of the broadband era, America remains lost in transition.
Salon says telecommunications giants and political decisions are the reason the U.S. is paying more for slower broadband than most other nations.
Today, major cable companies and DSL providers control almost 98 percent of the residential and small-business broadband market. This trend is the direct result of FCC policies that fail to encourage real competition among broadband providers, giving free rein over the market to the cable and DSL giants. The corporate giants are also vigorously fighting to stop cities and towns from building "Community Internet" systems -- affordable, high-speed broadband services funded in part by community groups and municipalities -- even in places where the cable and DSL companies themselves don't offer service. Yet, like rural electrification projects in the early 20th century, today's Community Internet projects offer the best hope of achieving universal broadband service.
There needs to be a simple solution to this problem. The digital divide will only worsen if half the country has no broadband access.

Posted on November 9, 2005
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55% of U.S. Households Have Web Access
ClickZ reports that new U.S. Census data says that 62 million U.S. households -- 55% of U.S. households -- have PCs and web access. ClickZ says this an increase of 5% since the 2001 figure of 50%. However, poor demographics do not have nearly as much web access the affluent.
Home Web use continues to skew toward more affluent, younger and educated demographics. Both computer ownership and Web use are lower in households comprised of seniors, among blacks and Hispanics and among households comprised of people with less than a high school education.

Conversely, nearly all households earning over $100,000 -- 95 percent -- own at least one computer, and 92 percent are online. In homes earning under $40,000, the online figure plummets to 41 percent.
Something needs to be done to improve the gap in web access between in the wealthy and the poor. However, there are a few households that simply don't want web access.
Of the 45 percent of households without Web access in 2003, the most common reasons given were: "don't need it/not interested (39 percent); and costs too much" or "no computer/computer inadequate" (each 23 percent). Two percent cited Web access elsewhere. Issues of privacy, child safety and security concerns were rarely cited, each accounting for only one percent of the reasons.


Posted on November 6, 2005
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Explosive Web Growth in 2005
The BBC reports that a new study has found that the web has grown more this year than during the dot-com boom.
In the year to October the web grew by more than 17 million sites, says monitoring firm Netcraft.

This figure exceeds the growth of 16 million sites seen in 2000 when net fever reached its most intense pitch.

Netcraft said the rise was caused by small businesses going online, firms making the most of web advertising schemes and spammers.
The popularity of blogs has also contributed to the growth of the web. Spam websites also count because the study measures growth by domains and phishers and spammers tend to register numerous domains.

Posted on October 15, 2005
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